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It's been a long time coming, but I'm finally making a Let's Play series on Quantum Conundrum. The last time I played this game for my Tronnyverse channel was probably around 8 years ago, as a Livestream. I really enjoyed the first time I played it, and I can see why some people are describing Quantum Conundrum as the Portal 3 game we've never had. The similar thematic elements, puzzle solving using sci-fi technology, and even the humor.
I kinda wish that Quantum Conundrum would be more like a Portal game in one aspect, and that would be the DLC. I'm probably going to talk about this in a later post, but Quantum Conundrum's DLCs are hard, very hard, maybe it's just me. Maybe I'm just not as good at those advanced puzzle-solving, anyway, future problem for future me in a future episode. What I was saying is I really wish that instead of the DLCs we got, the Airtight Games devs would have made a user-friendly Puzzle Creator like Valve did with Portal 2's Perpetual Testing Initiative to add some endless replayability. Story, for those that need the story, is about a classic silent player-protagonist who is visiting his genius uncle, Professor Fitz Quadwrangle, at his historical family manor. Something happened, probably our fault. Quadwrangle's experiment didn't go as planned, and you need to help him by solving his puzzle rooms so you can reach him. You gain access to Quadwrangle's dimensional glove, your "portal gun" equivalent for this game, and instead of solving puzzles by thinking with portals, you need to solve them by switching from 4 different dimensional planes, excluding the Normal dimension: Those planes are the Fluffy dimension, Heavy dimension, Slow dimension, and Reverse Gravity dimension. It's a very fun game, and I've been enjoying replaying it for the channel again. One of the goals for this Let's Play will be to hunt down the books that the devs placed everywhere in the Quadwrangle Manor, as I'm currently working on making my own 3D Book Assets as a fun little side project, so consider this research, and I'll be also looking for the Easter Egg references that the environment artists placed in the game. So hopefully you'll enjoy episode one of my Let's Play for Quantum Conundrum, the Portal 3* we never had. *At least until Valve somehow officially makes a Portal 3, who knows? Crazier things have happened.
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